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1 | * TURBO GUPPIES * | 15 |
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3 | * A TURBO CARD ADVENTURE! * | 15 |
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5 | | 14 |
6 | The object of Wildcat Guppies is to place bets on whether the | 15 |
7 | next card drawn will be higher or lower than the one that is | 15 |
8 | displayed. There are three rows of cards to play against each game. | 15 |
9 | As you end a row, the last card will move up to begin the next row | 15 |
10 | that you will play against. You may change one card per row to try | 15 |
11 | to draw a easier card to bet against. If you draw a joker then the | 15 |
12 | game is complete for that session and you lose all you have won during | 15 |
13 | the session. If you were losing when you drew the joker then the low | 15 |
14 | score is saved. You must bet at least HALF of your account on the | 15 |
15 | last card. Players compete against each other monthly and the | 15 |
16 | All Time High scores, the past monthly top scores plus the top ten | 15 |
17 | players of the current month are save in the Hall of Fame. | 15 |
18 | Have fun and good luck! | 15
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